Inteligência artificial destruindo no dinossauro da Google!
Inteligência artificial aprende a jogar Flappy Bird!
Inteligência artificial aprende a dirigir!
Artigos ligados à programação, especialmente programação de jogos.
Inteligência artificial destruindo no dinossauro da Google!
Inteligência artificial aprende a jogar Flappy Bird!
Inteligência artificial aprende a dirigir!
Vídeo demonstrando as dificuldades técnicas de se programar com poucos recursos. Um lembrete para respeitarmos e admirarmos o trabalho dos programadores do passado.
How we fit an NES game into 40 Kilobytes – Morphcat Games
Computer programming: What is object-oriented language? | lynda.com overview
Object-oriented Programming in 7 minutes | Mosh
How does a CPU work?
Como eram feitos os gráficos e sons nos jogos eletrônicos de primeira geração?
How “oldschool” graphics worked Part 1 – Commodore and Nintendo
How “oldschool” graphics work, part 2 – Apple and Atari
How Oldschool Sound/Music worked
A Brief Description and Comparison of Programming Languages FORTRAN, ALGOL, COBOL, and LISP 1.5 From a Critical Standpoint
NATIONAL AERONAUTICS AND SPACE ADMINISTRATION
Technical Memorandum 33-566
JET PROPULSION LABORATORY – CALIFORNIA INSTITUTE OF TECHNOLOGY – PASADENA, CALIFORNIA
Reproduced by NATIONAL TECHNICAL INFORMATION SERVICE – U S Department of Commerce
Author: F. P. Mathur
September 15, 1972
Several common higher level program languages are described. FORTRAN, ALGOL, COBOL, PL/I, and LISP 1.5 are summarized and compared. FORTRAN is the most widely used scientific programming language. ALGOL is a more powerful language for scientific programming. COBOL is used for most commercial programming applications. LISP 1.5 is primarily a list-processing language. PL/I attempts to combine the desirable features of FORTRAN, ALGOL, and COBOL into a single language.
Texto completo: 19720025540
Fonte: https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19720025540.pdf
Minha reação ao começar a aprender linguagem de programação. A didática é horrível!
Top 8 Video Game Art Style Types | WhatTheFnu
漫画家 黒田bb – Drawing with Wacom (DwW) | wacomwcl
Bring any character to life with the Wacom Intuos 3D and ZBrushCore | Wacom
Top 10 Upcoming PIXEL ART Games 2018
Procedural Generation – How Games Create Infinite Worlds – Extra Credits | Extra Credits
Game Maker – Procedural Generation in Level Design | DragoniteSpam
Editado em 25/02/2021: reencontrado vídeo.
Game Design – O jogo que o tempo esqueceu
https://www.youtube.com/watch?v=ARQLvqrkqzo
The Game That Time Forgot | Adam Butcher
Os erros sugeridos pelo criador do jogo, que levou tanto tempo para ser finalizado, são